You came back. I wasn’t sure you would.
Visual novels
Read at your own pace and make choices that branch the story. What you decide shows up later, in what people say, wear and remember.
Story games where the characters notice what you do, and the story changes with them.
Mika
“The market’s on till four. You could come… or you could keep pretending you’re busy.”
Each has their own life, their own opinions and a long memory.These are illustrative examples.
Every kind of game shares saves, relationships and character chat. Each playthrough keeps its own memories.
You came back. I wasn’t sure you would.
Read at your own pace and make choices that branch the story. What you decide shows up later, in what people say, wear and remember.
Walk the world and find people where they live and work. Conversations and choices build relationships that stay with your playthrough.
How well you know someone, how much they trust you and how they feel about you grow from what you actually did. A second playthrough is a different story, with its own memories.
Once you’ve met someone, you can keep talking to them outside the game. They remember your story together but can’t rewrite it.
Picked out the red sweater together at Saltmarsh Market.
Chapter 3 · only in this playthrough
Studio is coming later. You’ll describe a game to the Studio assistant, and it will draft the premise, the cast, the story or map and the artwork. You keep what you like and change the rest.
A cozy romance in a family bakery. Roz, the baker, falls for the food critic who panned her bread.
I’ve called it Proof of Love and drafted two characters and three chapters. Should Felix be in town for a week or a whole season?
Paid plans include every game. Player is for playing; Creator adds monthly AI character chat credits. Studio is coming later.
$5 USD / month. The full catalog, with no AI usage.
Choose Player$15 USD / month. The full catalog and 500 monthly credits for character chat. Studio is coming later.
Choose Creator